fix canvas error
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@@ -89,7 +89,7 @@ window.customElements.define('draw-signature', class extends HTMLElement {
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}
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}
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redrawCanvas (oldWidth, oldHeight) {
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redrawCanvas (oldWidth, oldHeight) {
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if (this.pad && !this.pad.isEmpty() && oldWidth > 0 && oldHeight > 0) {
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if (this.pad && !this.pad.isEmpty() && oldWidth > 0 && oldHeight > 0 && this.canvas.width > 0 && this.canvas.height > 0) {
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const sx = this.canvas.width / oldWidth
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const sx = this.canvas.width / oldWidth
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const sy = this.canvas.height / oldHeight
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const sy = this.canvas.height / oldHeight
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@@ -80,7 +80,7 @@ export default targetable(class extends HTMLElement {
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}
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}
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redrawCanvas (oldWidth, oldHeight) {
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redrawCanvas (oldWidth, oldHeight) {
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if (this.pad && !this.pad.isEmpty() && oldWidth > 0 && oldHeight > 0) {
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if (this.pad && !this.pad.isEmpty() && oldWidth > 0 && oldHeight > 0 && this.canvas.width > 0 && this.canvas.height > 0) {
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const sx = this.canvas.width / oldWidth
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const sx = this.canvas.width / oldWidth
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const sy = this.canvas.height / oldHeight
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const sy = this.canvas.height / oldHeight
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@@ -586,7 +586,7 @@ export default {
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redrawCanvas (oldWidth, oldHeight) {
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redrawCanvas (oldWidth, oldHeight) {
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const canvas = this.$refs.canvas
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const canvas = this.$refs.canvas
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if (this.pad && !this.isTextSignature && !this.pad.isEmpty() && oldWidth > 0 && oldHeight > 0) {
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if (this.pad && !this.isTextSignature && !this.pad.isEmpty() && oldWidth > 0 && oldHeight > 0 && canvas.width > 0 && canvas.height > 0) {
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const sx = canvas.width / oldWidth
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const sx = canvas.width / oldWidth
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const sy = canvas.height / oldHeight
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const sy = canvas.height / oldHeight
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